ASUNDER, The Eternal Network, Transmediale Haus der Kulturen der Welt, Berlin
ASUNDER, Survival of the Fittest, Zum Verhältnis von Natur und Hightech in der zeitgenössischen Kunst, Kunstpalais, Erlangen
ASUNDER, How to make a Paradise, Frankfurter Kunstverein, Frankfurt
ASUNDER, Shenzhen New Media Art Festival, China
ASUNDER, Digital Cartography as an Instrument of Knowledge, House of Electronic Arts (HEK), Basel
ASUNDER, You and AI: Through the Algorithmic Lens, Areos Park, Athens, Greece
Pink Cell Tower (commissioned), Skulpturen Park Berlin
ASUNDER, Fotograf Festival, National Museum of Agriculture, Prague
ASUNDER, There is no Planet B, Ars Electronica Museum, Linz, Austria
Electromagnetic Geographies (workshop on EM, radio, spectral politics, antenna building), Urban Dream Brokerage, Wellington
ASUNDER, La Biennale des arts numeriques Némo, Île-de-France
ASUNDER, Le Centquatre-Paris, Paris
ASUNDER (commissioned), UNCANNY VALUES: Artificial Intelligence and You, Vienna Biennale, MAK, Vienna
Panel on infrastructural activism, Interdependence, Manchester International Festival, UK
Network Energetics (streamed workshop series and lecture), NODE Festival, Frankfurt, Germany
Streamed lecture on infrastructural activism, MUTEK Festival, Montreal, Canada
Server Infrastructure for Global Rebellion (lecture), Chaos Communication Congress, Leipzig, Germany
Tactics & Practice #7: Critical Engineering (group show), Aksioma, Ljubljana, Slovenia
Vending Private Network, State Machines - Stateless, NeMe Art Center, Cyprus
Thinking/Acting in Alliance – First Steps towards a Digital Climate Agreement, HKW, Berlin
The Extinction Gong, Struer Tracks, Struer, Denmark
Vending Private Network, Filodrammatica Gallery, Drugo More, Rijeka, Hungary
HARVEST (commissioned new iteration), The Work of Wind: Air, Land, Sea, Mississauga, Canada
Short lecture on data and society, Council of Europe, ZKM, Karlsruhe
Lecture on art, energy and the blockchain, DAOWO, Goethe Institute, London
Unintended Emissions (lecture), IMPAKT FESTIVAL, Utrecht
HARVEST, Commissioned by MUSEET I SKÖVDE, Sweden
The Extinction Gong, THE WORLD AS FOREST, CeNak Museum, Hamburg
Stealth Cell Tower, REALARTWAYS, CT, USA
TX:RX, RE:PUBLICA (lecture, demonstrations banned), Berlin
Spectrum and the City (lecture), STRELKA INSTITUTE, Moscow
Software Defined Radio Intensive, with Bengt Sjölen, CRITICAL ENGINEERING SUMMER SCHOOL 2017
NETworkshop, with Danja Vasiliev, CRITICAL ENGINEERING SUMMER SCHOOL 2017
Command Line Bootstrap, with Danja Vasiliev, CRITICAL ENGINEERING SUMMER SCHOOL 2017
Art of the Exploit (lecture), ADC Digital Experience, Düsseldorf
No Network, No Internet, No Point, exhibition at GO CANNY, Villa Arson, Nice, France
Behind So Many Machines, CRITICAL BOTS, Het Nieuwe Instituut, Rotterdam
Transparency Grenade, ESCAPING THE DIGITAL UNEASE, Kunsthaus Langenthal, Switzerland
The Orchid Project, Stuxnet: Binary Operations, Stealth Cell Tower, KÜNSTLERISCHE INTELLIGENZ, Vienna
Counter Surveillance Workshop, with Danja Vasiliev, Spektrum, Berlin
TX/RX lecture and three interventions in radio, POTENTIAL SPACES, HfG, Karlsruhe
Critical Exploits lecture at DESIGNTRANSFER, University of Art, Berlin
Newstweek at FRAMER FRAMED, FACT, Liverpool, UK
Julian Oliver retrospective (5 works), NUMERIC GAMES, Maison d’Ailleurs, Yverdon, Switzerland
Art of the Exploit, lecture, Cologne Academy of Media Art, Germany
Unintended Emissions, THE GLASS ROOM, New York (with Tactical Tech and Mozilla Foundation)
Solitary Confinement, DESIGN AND VIOLENCE, Science Gallery Dublin (co-produced with MoMA), Ireland
Newstweek, HYBRIDS, Athens (with Ars Electronica)
Wireless Forensics, three day workshop, Karlsruhe University of Art and Design, Germany
Selfhosted, 2 day Critical Engineering intensive, Studio Weise7, Berlin
NETworkshop, 3 day Critical Engineering intensive, Studio Weise7, Berlin
Introduction to Software Defined Radio, 3-day Critical Engineering intensive, Studio Weise 7, Berlin
Critical Exploits, lecture, Karlsruhe University of Art and Design, Germany
Wireless Forensics two day workshop Kassel University of Fine Art, Germany
Art of the Exploit, lecture, Kassel University of Fine Art, Germany
Browsing in Fog, lecture at finissage of INTERNET SUPERHIGHWAY, Whitechapel Gallery, London
Debut of No Internet and No Point at EX NIHILO, NIHIL FIT, Brussels
Transparency Grenade and No Network, SURVIVING THE GLASS SYSTEM, Hong Kong Arts Center
Wireless Forensics, intensive short workshop, NERVOUS SYSTEMS, HKW, Berlin
Newstweek, exhibition at NERVOUS SYSTEMS, HKW, Berlin
Vilém Flusser and the Arts, panel and presentation, AKADEMIE DER KÜNSTE, Berlin
The Black Book of Wireless, FACT, Liverpool, UK
Working the Stack: Exploits, Topologies, Ontologies, lecture at UC Berkeley, USA (co-presented with the Mellon Sawyer Seminar on Surveillance Democracies)
Counter Surveillance Workshop, 1 day workshop, UC Davis, USA
Networked Surveillance, 1 day workshop, UC Berkeley, USA
Transparency Grenade, Big Bang Data, Somerset House, London, UK
Point, Line, Node, Route: Centers and their Non-existence, lecture at Manufacturing Transparency conference, UC Berkeley, USA
TX/RX, Long lecture and intervention on topic of critical radio studies, MUMA museum, Melbourne, Australia
Transparency Grenade, exhibited at SECRET, Science Gallery, Dublin, Ireland
Wireless Forensics, 1 day workshop, MUTEK_IMG, Montreal, Canada
Unintended Emissions, exhibited at MUTEK_IMG, Montreal, Canada
Critical Exploits, Keynote lecture ISMAR, Fukuoka, Japan
Transparency Grenade and No Network exhibited at ISMAR, Fukuoka, Japan
The Snowden Templates, exhibited in show NETWORKED DISRUPTION, Ljubljana, Slovenia
No Network (exhibited) and panel, Athens Digital Art Festival, Athens, Greece
Cyborg Unplug, exhibition at Victoria and Albert Museum as part of WAYS TO BE SECRET, UK
The Crystal Line, exhibition of commission by Phoenix and The Cutting Room, Phoenix, UK
The Deep Sweep, 11 day project residency at Centre for Creative Inquiry (Andy Warhol Foundation), CMU, Pittsburgh
NETworkshop, 4 day workshop intensive, Knowlton School of Architecture, Columbus, Ohio
Critical Exploits, Lecture at Knowlton School of Architecture, Columbus, Ohio
COVER ME: Online exhibition at LINK CABINET, Link Art Center
Working the Stack: Exploits, Topologies, Ontologies, lecture at THE INFLUENCERS, Barcelona
Network as Material, 3 day intensive workshop for THE INFLUENCERS, Barcelona
Working the Stack: Exploits, Topologies, Ontologies, lecture at BAUHAUS UNIVERSITY, Weimar
Transparency Grenade, exhibition at DISNOVATE, Pau, France
Working the Stack(short version), streamed lecture for DISNOVATE conference, Pau, France
Newstweek, exhibition SCHWINDEL DER WIRKLICHKEIT, Akademie Der Künste, Berlin
Men In Grey, exhibition SCHWINDEL DER WIRKLICHKEIT, Akademie Der Künste, Berlin
No Network, exhibition THE NEW SUBLIME, Pheonix Gallery, Brighton
Newstweek, solo show, Lighthouse, Brighton
NETworkshop, 3 day intensive, Amsterdam
levelHead at INTERACTIVOS, MAC, Birmingham, UK
Critical Computing workshop, 2 week intensive, Weißensee Kunsthochschule Berlin
Lecture on recent work, PRINT SCREEN FESTIVAL, Tel Aviv, Israel
Network as Material, 3 day intensive workshop, PRINT SCREEN FESTIVAL, Tel Aviv, Israel
Lecture on Critical Enginering and recent work, DATADRAMA, Princeton UNI, Princeton NJ
Counter Surveillance Workshop, 1 day intensive at DATADRAMA, Princeton UNI, Princeton NJ
NETworkshop, 4 day intensive at iMAL, Brussels
NETworkshop, 5 day intensive at the ITU, Copenhagen
NETworkshop Seminar, day long seminar at ART UNDER MASS SURVEILLANCE, Zurich
Critical Exploits, lecture at ART UNDER MASS SURVEILLANCE, Zurich
PRISM: The Beacon Frame, TRANSMEDIALE 2014, Berlin
Critical Exploits, lecture at CRITICAL EXPLOITS, Lighthouse Brighton
An Introduction to Critical Engineering, lecture at 30TH CHAOS COMPUTER CLUB CONGRESS, Hamburg
Art of the Exploit, lecture at APREM13, La Fabrique, Hainaut, Belgium
NETworkshop, 2 day intensive at ABANDON NORMAL DEVICES 2013, Liverpool
PRISM: The Beacon Frame, project development and exhibition, ARTHACKDAY Berlin
Art of the Exploit, lecture at RETUNE Festival, Berlin
Lecture at LUDIC OVERKILL, Transmediale reSource006, Berlin
psWorld at T.E.A. SUPERCONNECT, National Museum of Taiwan, Taichung, Taiwan
Newstweek at ALHÓNDIGA Bilbao, Bilbao, Basque Country
Transparency Grenade at NETWORKED ART FORMS exhibition, Cast Gallery, Hobart, Tasmania
NETworkshop at NETWORKED ART FORMS festival, Hobart, Tasmania
Urban Exploits, keynote lecture at MEDIA CITIES 2, Athens, Greece
Covert Computing Workshop at DATENSPIEL, Athens, Greece
BorderBumping project Lecture at MEDIACITIES, Buffalo, New York State
BorderBumping exhibit at MEDIACITIES, Buffalo, New York State
NETworkshop, NETWERK DEMOKRATIE, Waag Society, Amsterdam, Netherlands
Solitary Confinement at NODE FORUM, Frankfurter Kunstverein, Frankfurt
Remote Install at NODE FORUM, Frankfurter Kunstverein, Frankfurt
The Ideology of Seamlessness, lecture at NODE SYMPOSIUM, Frankfurter Kunstverein, Frankfurt
5 day networking workshop, WINTERAKADEMIE, Teatre am Parkaue, Berlin
ioq3aPaint at TRANSMEDIALE 2013, Haus der Kulturen der Welt, Berlin
Compromising Emissions: Your Smartphone and Them, lecture at GRONINGERFORUM, Groningen, NL
Newstweek at LA GAITE LYRIQUE, MAL AU PIXEL FESTIVAL, Paris
Newstweek at L’ESPACE VIRTUEL, Jeu de Paume, Paris
Rethinking the Commons in an Age of Wireless Communication, lecture at OPEN STRATEGIES SUMMIT, Berlin
Jail Breaks, lecture at PUSH CONFERENCE, Munich
Transparency Grenade PLATOON, Berlin
Transparency Grenade at the TRANSNATURAL FESTIVAL, NEMO Museum, Amsterdam
BorderBumping, travelling installation commissioned by the ABANDON NORMAL DEVICES FESTIVAL, multiple U.K sites
Transparency Grenade at the CORCORAN GALLERY, Washington DC.
NETworkshop (5 day intensive) taught with Danja Vasiliev at CTVR for OPENHERE, Dublin
Newstweek at HACK THE CITY, Science Gallery, Dublin
The Artvertiser at Hack The City, Science Gallery, Dublin
Critical Engineering in the Closed World, keynote lecture at EYEO FESTIVAL, Minneapolis.
The Network as Material, workshop ISLANDCQ, Irbene, Latvia.
Critical Engineering and Network Control Topologies, lecture ISLANDCQ, Irbene, Latvia.
Critical Engineering and Open Design, OPEN DESIGN SYMPOSIUM, Linz.
NETworkshop intensive with Danja Vasiliev, at PROTOTYPING FUTURES, Rotterdam.
Augmented Reality and Society, lecture and panel presentation DEAF FESTIVAL, Rotterdam.
Introduction to Critical Engineering, lecture (with Danja Vasiliev), PROTOTYPING FUTURES, Rotterdam.
Introduction to Critical Engineering, MEDIA SPACE SYMPOSIUM, Stuttgart.
The Transparency Grenade at FARAWAY, SO CLOSE, (curated by NODE Berlin), GrimMuseum, Berlin
Newstweek at AKSIOMA GALLERY, Ljubljana
Newstweek at OUT OF CONTROL, 1 year exhibition at the Ars Electronica Center
Human to Human Computer Interface, commissioned piece for PLAYTIME, Maison d’Ailleurs, Yverdon
levelHead at PLAYTIME, Maison d’Ailleurs, Yverdon
Transparency Grenade and Foehnseher at WEISE7 STUDIO EXHIBITION, LABOR BERLIN, Haus der Kulturen der Welt.
Urban Exploits: The City as Game Development Kit, Five day intensive taught at HEAD Design academy, Geneva
Exhibition of psworld and lecture on Critical Engineering, Techno Ecologies festival, Riga, Latvia
Improving Reality (lecture), Digital Brighton Festival, Brighton
Artvertiser at Todays Art festival, The Hague (presented by Arturo Castro)
Artvertiser at Coded Cultures, Vienna (presented by Damian Stewart)
psworld at Second Nature, ISEA, Istanbul (curated by Ian Clothier)
Newstweek, Prix Ars Electronica Award Exhibition, OK Centrum, Linz, Austria
NETworkshop (with Danja Vasiliev), 2-day workshop on computer networking and politics of global and local network topologies, Lima, Peru
Reality Talk Show, stage interview and panel, Game Culture Circle, A-MAZE Fest, Berlin
Data’s Dark Matter, lecture, Subtle Technologies Festival, Toronto
Network as Material, intensive workshop, Subtle Technologies Festival, Toronto
Exhibition of M.I.G Aksioma gallery, Ljubljana, Slovenia
The Artvertiser Helsinki, workshop and street exhibition.
Newstweek, Electronic Village Galleries, Cornwall.
levelHead at Winzavod, Moscow.
levelHead, DATAPOLIS, Prague.
levelHead at Fete ‘l Animation, Lille.
Men in Grey, Japan Media Arts Festival, Tokyo, Japan
psworld at ARCO (VIDA 13.0 award exhibition), Madrid.
Improved Reality lecture, Stedelijk Museum, Amsterdam.
psworld at ‘moddr_*’, iMAL, Brussels (curated by moddr_).
ioq3aPaint at ‘Virtual Rebellion’, KOP, Breda, Netherlands.
The Artvertiser, Beeldfestival (augmented street exhibition and talk), Rotterdam
Improved Reality, lecture, Migrating Art Academies conference, C.H.B, Berlin.
The Artvertiser, Media Facades Festival Europe 2010 (workshop and augmented street exhibition), Brussels
The Artvertiser, ‘Stadt am Rande’, Goethe Institut, Beijing
levelHead at The Lighthouse, Brighton
levelHead at Space Invaders, Netherlands Institut voor Mediakunst, Amsterdam
M.I.G at Worm Space, MuseumsQuartier, Vienna
Improved Reality, paper and presentation, TEDx, Rotterdam
The Great Augmented Goldrush: a Reality-check for Artists’. Presentation, V2, Rotterdam
ioq3aPaint at 26th edition of ‘Art Amsterdam’, Amsterdam
Six Composite Acts, MMX Gallery, Berlin
The Artvertiser (at the Murcia stand), ARCO, Madrid
The New Arena Paintings (solo show), Hannah Maclure Centre, Dundee, Scotland
The Artvertiser at Transmediale 2010, Berlin
The Not So Brief History of Sound Based Games. artist talk, A-MAZE Festival, Berlin
levelHead at Space Invaders, FACT, Liverpool, U.K
levelHead at Over The Game, Zemos98, Seville, Spain
The Atocha 24 Insertions, HAMBRE (group show) Madrid
levelHead at TWEAKFEST, Zurich, Switzerland
levelHead, Award and exhibition, LAVAL VIRTUAL, Laval, France.
levelHead at Art Rock festival, St Brieuc, France
The Artvertiser workshop, Cartagena, Spain
Composite City, Paper presentation, See Festival, Wiesbaden, Germany
levelHead at Mois Multi, Quebec City, Canada.
levelHead at the Japan Media Art Festival, National Art Center, Tokyo, Japan
levelHead at the Ars Electronica Center, Linz, Austria (opening exhibition of new center).
Trapped Rocket II at Dadamachinima Exhibition (curated by moddr.net), Amsterdam, The Netherlands.
Fijuu2 at DING»DONG, Liverpool, U.K.
levelHead at MAKEART, Poitiers, France.
levelHead at Cinekid, Amsterdam, The Netherlands.
Optical Illusion Art as Radical Interface: Paper presentation at Light, Space and Perception series, Medialab-Prado, Madrid, Spain.
levelHead at GameCity, Nottingham, U.K
Exhibition of 3 works and guest panelist at The Circle 08, Abu Dhabi, United Arab Emirates.
Cartofictions: Maps the Imaginary and Geo-strategic Engineering. Paper presentation, Zagreb, Croatia
levelHead at Split International Film Festival, Split, Croatia
levelHead at Ars Electronica (award and exhibition) O.K Centre, Linz, Austria
levelHead at FILE08, Sao Paulo, Brasil
levelHead at ‘Future Past Cinema’, Sonarmatica08, Sonar, Barcelona, Spain.
levelHead at <>TAG exhibition, The Hague, The Netherlands.
Augmented Reality Games workshop (3 days) and related talk. Mediamatic, Amsterdam, The Netherlands.
levelHead at Feria de las Ciencias, Madrid, Spain.
levelHead at Homo Ludens Ludens, Laboral, Gijon, Spain (5 months exhibit).
Optical Illusion Art as Radical Interface, Paper presentation at Homo Ludens Ludens, Gijon, Spain.
Two weeks teaching at Inclusiva-net Madrid, Spain
Cartofictions: Maps the Imaginary and Geo-strategic Engineering. Paper presentation at Inclusiva-net Madrid, Spain
Fijuu2 exhibited at ‘Games:AV’ London Games Festival, London, U.K
Fijuu2 exhibited at ‘Kiblix’, Maribor, Slovenia.
Unprepared Architecture (with Simone Jones) exhibited at ‘TestBed’, Nuit Blanche, Toronto, Canada.
Fijuu2 exhibited at ‘Indiecade’, E3 Game Expo, Santa Monica, America.
Artistic Game Development: Tools, Techniques and Trends, Workshop and lecture Transistor 07, CIANT, Prague, Czech Republic.
Introduction to Modding and Rapid Game Prototyping, 20 hour workshop at The Laboral, Gijon, Spain.
Exhibition of Unprepared Architecture at ‘Interactivos’, MediaLabMadrid, Madrid, Spain. Collaboration wih Simone Jones.
Rapid Game Prototyping with Blender and Python 40 hour intensive workshop given at the Technical University of Copenhagen, Denmark.
Second Person Shooter (2 Player version), ‘Gameworld’ at the Laboral, Gijon, Spain
Fijuu2, ‘Late at the Tate’, Tate Britain, London, U.K
Exhibition of new work ioq3aPaint, Georgia Tech, Atlanta, America
Artist in Residence, Georgia Tech, Atlanta, America
Presentation of Packet Garden (commissioned), Arnolfini, Bristol, U.K
ART+GAME, Brussels, Belgium. Gave 40 hour intensive on artistic game development using Python and Blender.
ART+GAME, Brussels, Belgium. Fijuu2 exhibited.
Bzoom06, Brno, Czech Republic. Fijuu2 exhibited.
‘Gaming Realities’, Mediaterra06, Athens, Greece. Keynote paper presentation and exhibition of Fijuu2.
GYOML, Folly, United Kingdon. Lecture and one day workshop on artistic game development using Blender.
tranISTor, CIANT, Prague, Czech Republic. Lecture and one day workshop on artistic game development using Blender.
‘Digital Showcase 37’ Austin Museum of Digital Art, Texas, America. Installation of Qthoth.
Game/Play, HTTP Gallery, London, U.K. Second Person Shooter prototype on exhbition. Curated by Furtherfield.
CyberSonica06, London, UK. 2 Week installation of commissioned work Fijuu2.
Lovebytes2006, Sheffield, UK. 4 week installation of bot driven piece Q3APD.
Lovebytes2006, Sheffield, UK. Workshop - Introduction to Blender.
AVFestival 06, Middlesborough, UK. Workshop - 30hour, 5day intensive on game development.
Show Some Emotion, CodeWorks, MiddlesBorough, UK. Presentation on topic of Frustration and Relief in the Gaming Experience
International Documentary Film Festival, Amsterdam, Netherlands. Paper on Documentary and Political Games.
Mladinski Center, Krsko, Slovenia. Fijuu presentation and performance
Artist in Residence, Technical University of Copenhagen, Denmark.
Technical University of Copenhagen, Denmark. 1month, 120hour workshop intensive on open-source game development.
Artist in Residence, Access Space, Sheffield, UK.
Access Space, Sheffield, UK. Introduction to Blender.
Transmediale, Berlin, Germany. Honourary Mention Award for piece Fijuu.
D.I.G.R.A, Vancouver, Canada Installation of Escape From Woomera at ‘P.O.V’ exhibition.
PIKSEL2004, Bergen, Norway. Performance and presentation of game based performance system, Fijuu
ALT-CTRL, California, America. Installation of game based performance system, fijuu
SAGASNET, Munich, Germany. Paper on Documentary Games.
Neuchatel International Fantastic Film Festival, Switzerland. Presentation of computer graphics technology developed in fijuu
Sonar2004, Barcelona, Spain. Paper and Concert performance of game based performance system, fijuu
International Film Festival Rotterdam Presentation and exhibition of EFW project.
Two week intensive workshop in Blender and Pure Data, ‘Nadine’, Belgium.
TRANSFIGURE, Melbourne, Australia. Installation of Commissioned game ACMIPARK
D.I.G.R.A,Utrecht. Presentation of ACMI Commissioned work, acmipark at DIGRA Conference.
Art Futura, Barcelona Spain. Guest Panelist and Paper Presentation in Pixel City'.
re:Play, Cape Town, South Africa. Presentation of Escape From Woomera project. Curated by Adam Hyde and Honor Harger.
Plaything, Sydney. Presentation of game-based performance engine, Qthoth at dLux Media Arts.
Open Source Game Development Symposium, Copenhagen. Paper presentation and panelist.
Next Five Minutes, Amsterdam. Paper presentation and panelist for the Escape From Woomera project.
user_mode, Tate Modern London. Paper, panel and survey of work by game art collective selectparks.
Digital Arts and Culture Conference, Melbourne. Paper presentation, D.I.E.
Synaesthesia World Tour. 13 performances of game-driven electro-acoustics, EU, US, Japan.
L’oading, Sicily, Italy. â€“ exhibition of game Qthoth, Curated by Valentina Tanni.
Digital Media, American Museum of The Moving Image, New York, USA. Exhibition of Qthoth
Trigger, eSpace, Melbourne. Curated by Rebecca Cannon.
Variable Resistance, SFMOMA, San Francisco, USA. Exhbition of sound art piece Fast Core Routines
P~lot, tx00m (FOAM) presentations and workshops, Groznjan [Croatia], Amsterdam, Brussels.
CGDC Tampere, Finland. Paper presentation of The Similar Eye
Re:Con, Zagreb. Game Qthoth HDLU Gallery, curated by Honor Harger, Zagreb, Croatia.
Bus Gallery, Melbourne. Glitch Machinima Max Miptex, collaboration with Chad Chatterton. Game-hack VJ and composition project.
WAVEFORM, Australian Computer Music Association WAVEFORM 2001, UNWS. 6 Channel dispersion of Fast Core Routines
Impermanent Audio, Sydney. Perfomance of Fast Core Routines.
Applications for Computer Gaming Engines in Architecture and The Fine Arts Interactive Information Institute, R.M.I.T, Melbourne. Paper Presentation.
COSIGN2001, CWI, Amsterdam. Paper presentation of Polygon Destinies
Harmonia, West Space Gallery, Melbourne. Collaboration with Chad Chatterton, curated by Brett Jones and Ryszard Dabek
Final Fantasies, 200 Gertrude Street Gallery, Melbourne. Group Show curated by Chad Chatterton,
PCAS/ACAS Conference, Nashville, Tennessee, USA. Presentation of game design research paper Polygon Destinies: Body, Self and Sense of Place
Sonic Residues, Australian Centre for Contemporary Art. Presentation of audio dispersion piece, Fieldwork
Emulations, Westspace, Melbourne. Performance and CD release of new work,
Plant Syntax, Melbourne. Performance and CD release of work, Topographical Amnesia.
Null Point Parallax, Melbourne - with Simon Giddings and Jason Paterson, Writings on the Body, George Patton Gallery, Melbourne.
Parler2000 Galerie Inc, Melbourne. Observation Deck Curated by Rachael Tempest,
Hard Listening Series, The Musicians Club, Melbourne. Performance of Cardiometronome.
The Project Space, Melbourne. Presentation of Quictime VR Inexplore (developed with Evan Harridge)
Plant Syntax, Melbourne., presentation of work at Amperecights.
Adelaide Festival, Adelaide. Foldback.
Artspace - Auckland, NZ. BPM at series Relay,
The Performance Space, Sydney. BPM [transduced] at OPEN, Curated Julianne Pierce (music made with heart beats of four performers - amplified stethoscopes and oscilloscope)
Artspace, Auckland, NZ. Sermon at series Relay,
Artspace, Auckland, NZ. Scarab at series Relay,
Artspace, Auckland, NZ. Stelarc’s Ping Body (technical assistant).
Artspace, Auckland, NZ. Air to Live (with Peter Kirk), short wave radio noise art performance, at series Relay,