Projects, etc

Continuously updated. Necessarily incomplete.

q3aPaint began in 2002/3 with a project called q3aPaint, which sought to explore the possibilities of using a video game (in this case QuakeIII Arena) as an automatic painting system. Exploiting a ‘redraw’ glitch in the game, and introducing a variety of modified software bots, combat in the arena was transformed into a lush gestural field of painterly brush-strokes and impacting colour.

Project Page